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Dungeon Lootr Class spin odds

Read this before you drink Luck Potion III next to the Classes hall.

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Class Spin Odds

The Classes building in town is a gacha with two buttons. Normal Spin is the default diet. Lucky Spin is the button you press when a Luck Potion III from FULLRELEASE or JACKPOT is active. This table is the global-release column. Older 70% Rare charts belong in the open-beta archive.

Open the in-game spin UI if these numbers ever disagree. The live window is canonical.

Global-release rates

RarityNormal SpinLucky SpinWhy you care
Exotic0.05%0.1%Sinister Trigger only. Not a plan.
Celestial0.5%3%Azure Devil, Artemis, Vacio, Forge Archon, Streamline
Mythic2%Not listedWanderer, Cursed Child — still often C/B
Legendary3%Not listedWitch Gunner (keep), Shinobi (usually bench)
Epic20%Not listedBoxer is the jackpot inside this band
Rare50%Not listedRonin, Bowman, Greatsword, Flame Bastion

Lucky Spin’s documented gift is the Celestial line. Exotic doubling from 0.05 to 0.1 is a rounding error on a human evening. If you have one potion, you are buying a 3% Azure Devil ticket, not a God-tier lottery.

How to spend a potion

  1. Redeem codes so the potion exists. How to redeem.
  2. Walk to the Classes hall, not into a dungeon. Dungeon time does not roll rarity.
  3. Equip nothing you care about losing focus on. You are here to press Lucky.
  4. Stop when Azure Devil, Boxer, Witch Gunner, or another A-tier lands. Extra potions wait for the next session.
  5. If you hit Shinobi, you hit Legendary, not a win. Check the tier list before you protect it.

Pity is not published. Codes named PITY existed in beta and are expired. Do not assume a hidden counter.

Expected feelings (not a simulator)

On Normal, half of your evenings are Rare. That is why Getting Started tells you to keep spinning. Epic 20% is where Boxer lives, which is the first honest upgrade. Celestial 0.5% is why people drink potions. Exotic is why people write angry Discord messages.

Founder is not on this table. It is a 7,500 Robux pack. Unrestricted, Honored One, Cursed King, Anti Magic, Dreadlord, and Awakened Devil EX are not on this table either — they are recipes on unlock routes.

After the pull

A new class with a level-1 ring is still a wipe. Take the kit to the Forge, then into a map you already extract from, then into Boss Rush if it is A or better. Aspects wait until you are sure you will still wear it next week.

Bring the class directory up beside the spin window so a Legendary name does not trick you into keeping Shinobi. If the pull is Boxer or Witch Gunner, you already won the evening even without Celestial color.

If ClickBytes edits these percentages in a patch shout, this page moves with the updates hub. Until then, 3% Celestial is the only Lucky Spin sentence worth memorizing. The rest is discipline: do not Normal-spin a potion, and do not Lucky-spin for another Bowman.

FAQ

Frequently Asked Questions

Quick answers for codes, classes, Boss Rush, and forging.

What are Lucky Spin Celestial odds?

3% on the global-release table, versus 0.5% on Normal. That bump is why potions exist.

Does Lucky Spin help Exotic much?

It doubles 0.05% to 0.1%. You still should not plan around Sinister Trigger.

Is there a pity counter?

Not a published one. Expired beta codes used the word pity. The live UI is still a straight roll.

Should I Lucky-spin after I already have Azure Devil?

Only if you are hunting a specific Celestial you actually want. Otherwise save potions.